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Recorded talk

Unlocking new creative frontiers

A recorded talk on the creative work becoming possible with AI, from imagery and film to 3D, interfaces, games and bespoke tools.

Sebastian beside the stacked New creative frontiers headline
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You can now build what you imagine

AI is opening up creative disciplines that used to demand years of technical practice. In this recorded talk, Sebastian moves from image making and film to 3D, interfaces, games and bespoke tools, then considers what faster iteration means for creative direction and ambition.

Key takeaways

Smarter models open technical domains to more creatives. Coding was an early example. The talk moves through animation, video editing, 3D, interactive interfaces and games to show how people can now work across those boundaries. The examples make the change tangible without assuming that the craft behind each discipline has disappeared.

Shorter feedback loops change how ideas develop. A vinyl-object concept becomes a 3D model, a storyboard and an animated advert in one sitting. Each version gives the creator something concrete to react to and improve. That speed makes it easier to follow an idea across media while it is still fresh.

Ambitious ideas deserve another look. Years of technical limits can train us to dismiss an idea before testing it. Sebastian argues for catching those ideas and trying them with an AI partner. The ability to make a first version can change what a creative brief, or even a creative role, might contain.

Tools covered

  • ChatGPT Images 2.5 — image generation and editing, including style transfer.
  • Midjourney — generative imagery used in the creative examples.
  • Seedance 2 — video generation used to animate still imagery.
  • Figma — turns generated graphic ideas into editable design work.
  • GPT-6 Astra — model used in the computer-use and creative-tool examples.
  • Higgsfield — creative AI platform behind several film and editing examples.
  • Blender — 3D tool used for packaging, objects and materials.
  • Three.js — web 3D library used for interactive product experiences.
  • God's Eye View — open-source globe for exploring public datasets.
  • Runway Solaris — research preview of interactive, generated interfaces.